Redesign of a Mental Health App for Young Adults

Identifying Users

Goal(s):

  • Identify population and their needs

  • Create personas

  • Select an existing application to improve for chosen user group


Usability Testing

Goal(s):

  • Document usability issues

  • Identify issues using heuristic evaluation and cognitive walkthrough methods

Design and Prototype

Goal(s):

  • Take knowledge from research of users needs and implement changes

  • Make design and interface improvements

  • Create a functioning prototype with proposed changes

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Live Prototype

  • New Color scheme

  • Updated home screen

  • Added navigation bar

  • Personalized profile

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Summative Usability Evaluation

Goal(s):

  • Outline potential usability evaluation

  • Distinguish questions participants would be asked and what this would inform

  • Go over data collection, participant recruitment, etc.

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Blood Pressure App and Cuff