Redesign of a Mental Health App for Young Adults
Identifying Users
Goal(s):
Identify population and their needs
Create personas
Select an existing application to improve for chosen user group
Usability Testing
Goal(s):
Document usability issues
Identify issues using heuristic evaluation and cognitive walkthrough methods
Design and Prototype
Goal(s):
Take knowledge from research of users needs and implement changes
Make design and interface improvements
Create a functioning prototype with proposed changes
Summative Usability Evaluation
Goal(s):
Outline potential usability evaluation
Distinguish questions participants would be asked and what this would inform
Go over data collection, participant recruitment, etc.